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Friday, July 15, 2016

5. Disa vizatime te tjera ne openGL duke perdorur primitivat gjeometrike

Vizatimi I objektit te meposhtem eshte realizuar duke bere bashkimin e njepasnjeshem te disa kulmeve glVertex me GL_LINE_LOOP. I njejti objekt do te mund te vizatohej duke perdorur bashkimindisa vijave te njepasnjeshme me gGL_LINES por zgjedhja eshte ne doren tone.
Ushtrim:
Ndertoni ne OpenGl nje program qe vizaton nje objekt ne formen e shtepise

#include<gl/glut.h>
void Display()
{
  glClear(GL_COLOR_BUFFER_BIT);
  glBegin(GL_LINE_LOOP);
  glColor3f(0.0,0.0,0.0);
  glVertex2f(10.0,10.0);
  glVertex2f(30.0,10.0);
  glVertex2f(30.0,30.0);
  glVertex2f(20.0,40.0);
  glVertex2f(10.0,30.0);
  glEnd();
  glFlush();
}
void init()
{
  glClearColor(1.0,0.0,0.0,1.0);
  glViewport(0,0,320,240);
  gluOrtho2D(0.0,160.0,0.0,120.0);
}
int main(int argc,char* argv [])
{
  glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
  glutInitWindowSize(320,240);
  glutCreateWindow("Shtepi");
  init();
  glutDisplayFunc(Display);
  glutMainLoop();
}

Ushtrim : Vizatoni nje shtepi me dere,dritare dhe cati


#include<gl/glut.h>
void Display()
{
  glClear(GL_COLOR_BUFFER_BIT);
  glBegin(GL_QUADS);
  glColor3f(0.0,1.0,0.0);
  glVertex2f(8.0,5.0);
  glVertex2f(40.0,5.0);
  glVertex2f(40.0,25.0);
  glVertex2f(8.0,25.0);
  glColor3f(0.5,0.3,0.2);
  glVertex2f(20.0,5.0);
  glVertex2f(25.0,5.0);
  glVertex2f(25.0,13.0);
  glVertex2f(20.0,13.0);
  glVertex2f(15.0,15.0);
  glVertex2f(20.0,15.0);
  glVertex2f(20.0,20.0);
  glVertex2f(15.0,20.0);
  glVertex2f(25.0,15.0);
  glVertex2f(30.0,15.0);
  glVertex2f(30.0,20.0);
  glVertex2f(25.0,20.0);
  glEnd();
  glBegin(GL_TRIANGLES);
  glVertex2f(2.0,25.0);
  glVertex2f(45.0,25.0);
  glVertex2f(25.0,40.0);
  glEnd();
  glFlush();
}
void init()
{
  glClearColor(0.0,0.0,0.0,1.0);
  glViewport(0,0,320,240);
  gluOrtho2D(0.0,160.0,0.0,120.0);
}
int main(int argc,char* argv[])
{
  glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
  glutInitWindowSize(300,300);
  glutCreateWindow("Shtepi");
  init();
  glutDisplayFunc(Display);
  glutMainLoop();
}
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